How do specs work in mop




















If you were good at your class you could 1v3 people without any problems. Different gameplay but same tools. To me the peak of gameplay was how Hunters could reflect spells with their defensive CD in cata.

MoP had ten times better class design. Enh shaman was way waaaay more fun to play. Combat rogue was milion times better than outlaw rogue ect.

Back then you didnt have gcd wich makes things even worse now. Classes werent resource starved as they are now and they had faster gameplay wich is more fun. Bad class design combined with gcd is what makes BfA bad. BfA by itself is not that bad really they fixed azerite plus 8. Yes, in terms of their overall toolkit , most classes had access to most things, but in terms of their playstyle they were still incredibly varied and unique.

No one lacked utility. No one had a slow time questing. For me, MoP hit a sweet spot where most classes felt like they could accomplish everything you wanted while also having diverse ways of actually doing those things. It only became a boogeyman post-MoP, at which point we started seeing a lot more problems crop up with class design because the changes being made started to cause bigger problems than the ones they were trying to fix.

I remember that. Raiding and seeing your pally tank top the DPS and healing meters at the same time…. Hello everyone. This post was flagged by the community and is temporarily hidden. Oh how Blizzard has these poor people addicted. Like that? No difference between specs, right? Never played so many alts actively. Everything was fun. Fingers crossed for 9. Hunters popping a whole zoo on you was broken for months. Warriors were OP as hell. SpinWave scrubby mop pads x4.

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CrossWave Pet Pro. SpinWave Cordless. Post by Adamsm To expand on what the above said: Right now, you choose your spec off a Talent tree, then go through it, picking obvious talents that are needed to do what you do IE Titan's Grip, Mortal Strike, Shockwave, Spirit Wolves, Metamorph etc etc etc , and you have a lot of 'duh' talents ones you pick cause it makes sense. In MoP, all of the obvious and duh talents will be part of your spec right off the back and you get them as you level.

The Talent Trees are 6 choices you get to play how you want; you'll also apparently be able to choose the ones you want depending on the fight similar to how you can swap glyphs : About to go into a fight where the fear you picked is useless? That's fine, swap it to a stun or the like. Go look at the actual Talent Calculator on the Warcraft site; it has a break down of the abilities that in the specs. Post by felhunter Okay, that suck! Thanks for the answer anyway : actually Mists will give you more tactical choice for your talents then you currently got.

Post by Nathanyal The 6 points you get to use in Mists are offering up more variety than the 41 points you have now. Go figure. Connect with Wowhead.



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