How long is 1 mabinogi day




















Comments Greta. May 2, They killed Alexina and now they will have to do a second server merge for no reason. Why they left us out of this merge is still a question to me till this day. This whole issue could have been avoided if they actually put more thought into that. Greta wrote: ».

Don't know how you came to these conclusions but the Alexina-server was actually far less active a year ago than it is now. Negumiko wrote: ». Habimaru wrote: ». I pretty much lost passion for this game. I can't make myself to continue G24 and pretty much other quests that relates to newest generation.

Everything looks tedious and boring to me, i can't find anyone to play with and it's really hard for me to WANT to do anything there. I have no idea what to do at this point, but i still love this game. May 2, edited May 2, If the same conditions arise that compelled the first merge they will do a second one, naming issues bedamned. Of course, they'd like to not have it come to that, so I suspect they are looking into allowing for multiple names.

Before the merge was announced those of us who saw it coming said that the worst thing that could happen was a partial merge, and, well, we saw how that went. Why Alexina was left out, probably has a lot to do with why the game was launched in the first place with multiple "servers".

Due to the usual opacity from the-powers-that-be we can only speculate. As for the game "dying", all games die. The folks that have lost passion for it seem to all be those with end-of-game characters and capabilities. That they are bored with it should not really be a surprise; this happens with all games.

The only way for a game to stay fresh for such folks is if it has a player versus player quality to keep it interesting. My guess is that most of the players who are bored with Mabinogi are end-of-gamers that don't PvP. I've been building up alts lately, and what I've rediscovered is that the non-end-of-game parts of the game are actually quite fun. Yes, overall, the player-base is, as mathematicians say, non-increasing, but that happens with all games; how old is Mabinogi?

Helsa wrote: ». Dragoolfire wrote: ». Hellkaizer wrote: ». Here is another question When the «combat-system» was «revamped» they definitely should have designed it to maintain some sort of strategic mechanics that would have perhaps delved upon the pseudo-rock-paper-scissors style combat-system to where the more-difficult opponents would have had even more pseudo-rock-paper-scissors style counter-measures where the counter-skills were multi-layered instead of simply «smash counters defense, normal attack counters smash, windmill counters counter-attack, counter-attack counters normal attacks and smash, etc.

Chess has been around, I think, for about years or more. It is a good example of what I meant about PvP being important, thanks for the example. As a side note some folks consider chess a sport. At first this seems absurd but the argument is compelling.

All the highest level players have all read all the same books. They've all developed their minds to thinking about chess. In the end the one that triumphs is the one that can maintain the required level of concentration the longest. That takes physical stamina. That's why world champions tend to be younger people. Of course, once in a while like in all sports, along will come someone who is just better, like Bobby Fisher, whose mind was especially adept at thinking on-the-fly.

To suggest that the problem with Mabinogi now was moving skill load time to cooldown time is incorrect. Contribute towards getting larger projects done on our Patreon! A while back, I took the liberty of also doing all these Erinn Time calculations myself. I was reading this and noticed the "Trivia" section was off by 4 Erinn days, so i corrected it. And to verify my correction is warranted, I'll post how I checked this.

As well, I'd like to post the entirety of my simple number crunches. Does anyone here think I could amend the table with these results? Btw, I assumed Erinn to run on a 5 day week, simply because it allowed for simpler, cleaner results. Using a 7 day week would have made one week last 4.

Clearly stating when something is real time and when something is Erinn Time, of coarse. You can make a test page on how you'd like to put all three together. I definitely think 'tick' and Erinn Time should be together but not so sure on daily effects. Here is what I have so far. Please let me know if these is anything you think should be changed or added. I would write "ingame" as "in-game" since it isn't one word or a dictionary word. Other than that it looks fine.



0コメント

  • 1000 / 1000